类似于这种画面的Android自定义View该怎么实现

如题所述

public class Image3DView extends ImageView {
/**
* 旋转角度的基准值
*/
private static final float BASE_DEGREE = 50f;
/**
* 旋转深度的基准值
*/
private static final float BASE_DEEP = 150f;
private Camera mCamera;
private Matrix mMaxtrix;
private Bitmap mBitmap;
/**
* 当前图片对应的下标
*/
private int mIndex;
/**
* 在前图片在X轴方向滚动的距离
*/
private int mScrollX;
/**
* Image3DSwitchView控件的宽度
*/
private int mLayoutWidth;
/**
* 当前图片的宽度
*/
private int mWidth;
/**
* 当前旋转的角度
*/
private float mRotateDegree;
/**
* 旋转的中心点
*/
private float mDx;
/**
* 旋转的深度
*/
private float mDeep;

public Image3DView(Context context, AttributeSet attrs) {
super(context, attrs);
mCamera = new Camera();
mMaxtrix = new Matrix();
}

/**
* 初始化Image3DView所需要的信息,包括图片宽度,截取背景图等。
*/
public void initImageViewBitmap() {
if (mBitmap == null) {
setDrawingCacheEnabled(true);
buildDrawingCache();
mBitmap = getDrawingCache();
}
mLayoutWidth = Image3DSwitchView.mWidth;
mWidth = getWidth() + Image3DSwitchView.IMAGE_PADDING * 2;
}

/**
* 设置旋转角度。
*
* @param index
* 当前图片的下标
* @param scrollX
* 当前图片在X轴方向滚动的距离
*/
public void setRotateData(int index, int scrollX) {
mIndex = index;
mScrollX = scrollX;
}

/**
* 回收当前的Bitmap对象,以释放内存。
*/
public void recycleBitmap() {
if (mBitmap != null && !mBitmap.isRecycled()) {
mBitmap.recycle();
}
}

@Override
public void setImageResource(int resId) {
super.setImageResource(resId);
mBitmap = null;
initImageViewBitmap();
}

@Override
public void setImageBitmap(Bitmap bm) {
super.setImageBitmap(bm);
mBitmap = null;
initImageViewBitmap();
}

@Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
mBitmap = null;
initImageViewBitmap();
}

@Override
public void setImageURI(Uri uri) {
super.setImageURI(uri);
mBitmap = null;
initImageViewBitmap();
}

@Override
protected void onDraw(Canvas canvas) {
if (mBitmap == null) {
// 如果Bitmap对象还不存在,先使用父类的onDraw方法进行绘制
super.onDraw(canvas);
} else {
if (isImageVisible()) {
// 绘图时需要注意,只有当图片可见的时候才进行绘制,这样可以节省运算效率
computeRotateData();
mCamera.save();
mCamera.translate(0.0f, 0.0f, mDeep);
mCamera.rotateY(mRotateDegree);
mCamera.getMatrix(mMaxtrix);
mCamera.restore();
mMaxtrix.preTranslate(-mDx, -getHeight() / 2);
mMaxtrix.postTranslate(mDx, getHeight() / 2);
canvas.drawBitmap(mBitmap, mMaxtrix, null);
}
}
}

/**
* 在这里计算所有旋转所需要的数据。
*/
private void computeRotateData() {
float degreePerPix = BASE_DEGREE / mWidth;
float deepPerPix = BASE_DEEP / ((mLayoutWidth - mWidth) / 2);
switch (mIndex) {
case 0:
mDx = mWidth;
mRotateDegree = 360f - (2 * mWidth + mScrollX) * degreePerPix;
if (mScrollX < -mWidth) {
mDeep = 0;
} else {
mDeep = (mWidth + mScrollX) * deepPerPix;
}
break;
case 1:
if (mScrollX > 0) {
mDx = mWidth;
mRotateDegree = (360f - BASE_DEGREE) - mScrollX * degreePerPix;
mDeep = mScrollX * deepPerPix;
} else {
if (mScrollX < -mWidth) {
mDx = -Image3DSwitchView.IMAGE_PADDING * 2;
mRotateDegree = (-mScrollX - mWidth) * degreePerPix;
} else {
mDx = mWidth;
mRotateDegree = 360f - (mWidth + mScrollX) * degreePerPix;
}
mDeep = 0;
}
break;
case 2:
if (mScrollX > 0) {
mDx = mWidth;
mRotateDegree = 360f - mScrollX * degreePerPix;
mDeep = 0;
if (mScrollX > mWidth) {
mDeep = (mScrollX - mWidth) * deepPerPix;
}
} else {
mDx = -Image3DSwitchView.IMAGE_PADDING * 2;
mRotateDegree = -mScrollX * degreePerPix;
mDeep = 0;
if (mScrollX < -mWidth) {
mDeep = -(mWidth + mScrollX) * deepPerPix;
}
}
break;
case 3:
if (mScrollX < 0) {
mDx = -Image3DSwitchView.IMAGE_PADDING * 2;
mRotateDegree = BASE_DEGREE - mScrollX * degreePerPix;
mDeep = -mScrollX * deepPerPix;
} else {
if (mScrollX > mWidth) {
mDx = mWidth;
mRotateDegree = 360f - (mScrollX - mWidth) * degreePerPix;
} else {
mDx = -Image3DSwitchView.IMAGE_PADDING * 2;
mRotateDegree = BASE_DEGREE - mScrollX * degreePerPix;
}
mDeep = 0;
}
break;
case 4:
mDx = -Image3DSwitchView.IMAGE_PADDING * 2;
mRotateDegree = (2 * mWidth - mScrollX) * degreePerPix;
if (mScrollX > mWidth) {
mDeep = 0;
} else {
mDeep = (mWidth - mScrollX) * deepPerPix;
}
break;
}
}

/**
* 判断当前图片是否可见。
*
* @return 当前图片可见返回true,不可见返回false。
*/
private boolean isImageVisible() {
boolean isVisible = false;
switch (mIndex) {
case 0:
if (mScrollX < (mLayoutWidth - mWidth) / 2 - mWidth) {
isVisible = true;
} else {
isVisible = false;
}
break;
case 1:
if (mScrollX > (mLayoutWidth - mWidth) / 2) {
isVisible = false;
} else {
isVisible = true;
}
break;
case 2:
if (mScrollX > mLayoutWidth / 2 + mWidth / 2
|| mScrollX < -mLayoutWidth / 2 - mWidth / 2) {
isVisible = false;
} else {
isVisible = true;
}
break;
case 3:
if (mScrollX < -(mLayoutWidth - mWidth) / 2) {
isVisible = false;
} else {
isVisible = true;
}
break;
case 4:
if (mScrollX > mWidth - (mLayoutWidth - mWidth) / 2) {
isVisible = true;
} else {
isVisible = false;
}
break;
}
return isVisible;
}

}
自己慢慢去领会啊。只能帮到你这里啊
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第1个回答  2016-12-23
您好,请问您是想知道类似于这种画面的Android自定义View该怎么实现吗?