import flash.events.KeyboardEvent;
stage.addEventListener(KeyboardEvent.KEY_DOWN, go);
function go(event:KeyboardEvent):void
{
switch (event.keyCode)
{
case 49 : //1
me.gotoAndStop(2);
you.gotoAndStop(int(Math.random()*3+2));
break;
case 50 : //2
me.gotoAndStop(3);
you.gotoAndStop(int(Math.random()*3+2));
break;
case 51 : //3
me.gotoAndStop(4);
you.gotoAndStop(int(Math.random()*3+2));
break;
case 52 : //4
me.gotoAndStop(1);
you.gotoAndStop(1);
break;
default:
me.gotoAndStop(1);
you.gotoAndStop(1);
break;
}
}