急急急!!! 帮忙翻译下!!!

现在的网络游戏中没有实行年龄分级制度,游戏里各种年龄层次的玩家都有,青少年在这里过早地接触到成人社会,成人社会的一些陋习不可避免地在他们心中打上深深的烙印,他们不会区分游戏和现实的不同,把游戏等同于现实,从而痴迷于网络游戏之中。游戏中的暴力情节和帮派组织很容易使青少年形成错误的暴力观念和帮派意识,混淆游戏虚拟与社会现实的区别,误认为这种通过伤害他人而达成目的的方式是合理的。他们往往把游戏中的行为方式带入现实社会,为达目的不择手段,欺诈、偷盗、对他人施暴,甚至团伙斗殴、作案的事件就会发生.们可能会把网络中培养出来的任性、放纵、撒谎、粗鲁、不负责任等习惯带到现实生活中,轻则行为失范,重则可能走上违法犯罪的道路

1.people只有一个休闲关注互联网隐私不需要获得总anonymity.internet用户可以达到适当的水平是否公开的个人隐私的信息送进控制的ip地址,non-personally-identifiable纹和simial信息可能成为可接受的取舍,为了方便用户使用,否则输了detalis所需的工作环境等rigorusly.on压制另一方面,有些人的欲望太多stonger pricvacy.in那样的话,他们会设法取得interent匿名的网络,确保privacy-use不给任何第三方的能力来连接在互联网上的活动,personally-identfiable的互联网用户的信息。

二originrnal开发商的饼干的网站,只希望能对用户的最初分布式饼干。然而,他们在获取单元p0ractice程序员可以解决这个restricthion,可能发生的后果包括:放置一个personally-identifiable标签在一个浏览器便于网页,或用夸站脚本或其他技术来偷infourmation从使用的饼干。

3.emerging市场和商品-intensive国家提供支持,但减少区域性出口已开始妨碍他们的growth.内需和区域strength-large因素决定了我们在其他国家sluump-have车费显示至少有一些effect.工业化国家,例如美国财富更紧密的联系,依赖于商品的进口,并没有看到从heacier消费支出在家里,他们要求将伤害减到最低。

四、在加拿大,之后,我们期待好胜皮卡growht经济减速到1.2%,今年htan少得多的3% .shrinking近几年的平均ecports可能会削弱整体;一个强大的加拿大元、柔软的成长为加拿大的主要贸易伙伴demand.阻碍商业投资和消费支出,支持经济发展,近年来已开始toslow。
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第1个回答  2006-05-18
Currently, there are no age regulations implemented on internet games, with gamers of all ages in the games. As a result, teenagers are exposed early to adult society/situations and the unsavory/ugly practices/habits/manners of the audult world are, unavoidably, impressed on them. They cannnot differentiate between game and reality, and view them as one and the same, thus becoming addicted to the games. The violent scenes and gangsterism/triads in the games easily leads teens to form the wrong ideas and concepts about violence and triads, resulting in them mixing the fiction in the games with reality in society and have the mistaken beliefs that it is alright to obtain their goals with violence on others. They tend to bring their actions in the games into society, using unscruplous means to achieve their goals, lying, stealing, using violence on others, and even participating in gang fights and activities. Their unrestrained, undiscipined, lying, violent, and irresponsible habits nurtured in the net are brought into the real world. Some will just behave badly but some will take to the high road of crime.本回答被网友采纳
第2个回答  2006-05-30
Currently, there are no age regulations implemented on internet games, with gamers of all ages in the games. As a result, teenagers are exposed early to adult society/situations and the unsavory/ugly practices/habits/manners of the audult world are, unavoidably, impressed on them. They cannnot differentiate between game and reality, and view them as one and the same, thus becoming addicted to the games. The violent scenes and gangsterism/triads in the games easily leads teens to form the wrong ideas and concepts about violence and triads, resulting in them mixing the fiction in the games with reality in society and have the mistaken beliefs that it is alright to obtain their goals with violence on others. They tend to bring their actions in the games into society, using unscruplous means to achieve their goals, lying, stealing, using violence on others, and even participating in gang fights and activities. Their unrestrained, undiscipined, lying, violent, and irresponsible habits nurtured in the net are brought into the real world. Some will just behave badly but some will take to the high road of crime